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ASTRO.SCR
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1997-01-22
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3KB
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179 lines
1026
dastro.cgs
5"So this is the MSDOS headquarters?"
5"Guess so," says Kent.
5"This place looks a lot different in 256
5colors," you tell Kent.
5"Better?" he asks.
5"No, different."
5The two of you walk inside.
dearboy.cgs
5"HALT!" says the guard. "I have orders
5not to admit one Captain Spleen."
5He looks at you.
v5,0
i19,=,5
5"Yep, you're him," he says. "I'm going
5to have to kill you now."
5"NO!" screams Kent. He grabs the gun
5away from the guard.
dkentgun.cgs
5Of course, Kent is very excited, because
5he's never had a gun before....
5And he kills both of you.
k
wdeath.voc
5"Wow," says Colin, "that was stupid."
5"Yeah. Total waste," says Robert.
q
e
5You quickly put on your light blue
5toupee, as if he's not going to notice
5that you weren't wearing it when you
5walked in.
5"Wow!" he says. "You look just like him,
5but he doesn't have light blue hair. Go
5right on in."
5You decide to do exactly that.
doffdoor.cgs
5Inside, you find....
5a door. The door is rather conspicuous,
5and has a monitor (not a window), and a
5speaker built into it.
b1,113,47,222,191,door
:doit1
3
gdoit1
:door
5You approach the conspicuous door. All
5of a sudden, the monitor lights up.
doffdoor1.cgs
5"Who's there?" demands the guy with
5really big eyes.
5"It's me, Captain Spleen," you say,
5forgetting that this isn't the best
5time to start dropping your name.
5"You can't come in here," he says.
5"Why not?"
5"We don't want you to win."
b1,113,47,222,191,door2
:doit2
3
gdoit2
:door2
v5,0
i17,=,5
5"Can I come in?"
5"No!"
gdoit2
e
5"Hey, I wanna show you something."
5"What?" he asks, without enthusiasm.
5You take the two jelly beans out of
5your pocket, and perform The Jelly
5Bean Trick.
wjbt.voc
doffdoor3.cgs
5"NOOO!" screams the guard, and runs
5away screaming.
doffdoor4.cgs
5You walk inside only to find...
dbilloffb.cgs
5Willy Doors!
pMNT200L8O2EFGGGGL4>CL8<EFL4GL8GAL4GL8EFGGGGL4>CL8<EEEL4D.
5"Haha! You'll never catch me!"
5With that, he disappears through the
5door on the wall.
dbilloff.cgs
b1,192,24,265,113,door3x
:doit3
3
gdoit3
:door3x
dmaze1.cgs
5Zounds! The great maze of Astrosoft!
5You've heard about the cubicles in this
5place. The only way out is... well,
5through. Pick a door, any door.
b1,60,35,121,130,door3
b2,154,29,203,180,door3
b3,259,45,313,138,door3
:doit4
3
gdoit4
:door3
dmaze2.cgs
5Well, here you are. Another cubicle.
a
b1,65,26,115,140,door4
b2,203,30,292,165,door4
:doit5
3
gdoit5
:door4
dmaze1.cgs
5And another one.
b1,60,35,121,130,door5
b2,154,29,203,180,door5
b3,259,45,313,138,door5
:doit6
3
gdoit6
:door5
dmaze2.cgs
5And yet another one.
a
b1,65,26,115,140,door6
b2,203,30,292,165,door6
:doit7
3
gdoit7
:door6
dmaze1.cgs
5Pretty monotonous, huh?
b1,60,35,121,130,door7
b2,154,29,203,180,door7
b3,259,45,313,138,door7
:doit8
3
gdoit8
:door7
dmaze2.cgs
5You begin to wonder if this is merely
5pointless.
a
b1,65,26,115,140,door8
b2,203,30,292,165,door8
:doit9
3
gdoit9
:door8
dmaze1.cgs
5And if it will ever end.
b1,60,35,121,130,door9
b2,154,29,203,180,door9
b3,259,45,313,138,door9
:doit10
3
gdoit10
:door9
dmaze2.cgs
5Guess not.
a
b1,65,26,115,140,door10
b2,203,30,292,165,door10
:doit11
3
gdoit11
:door10
dmaze1.cgs
5Maybe you should just quit the game.
b1,60,35,121,130,door11
b2,154,29,203,180,door11
b3,259,45,313,138,door11
:doita
3
gdoita
:door11
nrecroom.scr